What we ship

  • Cross-platformOne codebase, native feel on Android & iOS
  • Playable prototypesA hands-on build in your first two weeks
  • Live operationsEvents, updates, and balancing after launch
Android & iOS game studio · Collingwood, Melbourne

We forge mobile games players keep coming back to

From first sketch to store launch, TechnoSentinelForge designs, builds, and runs original games for Android and iOS. Puzzle, casual, action, and RPG titles crafted by a small senior team on Smith Street.

Players enjoying a mobile game built by TechnoSentinelForge

By the numbers

Nine years of shipping games from Melbourne

0

Titles shipped to stores

0M+

Total downloads worldwide

0.0

Average store rating

0 yrs

Crafting mobile games

Game designer sketching level layouts
Engineer profiling a build on an Android device
Concept art pinned across the studio wall
The team playtesting a new title together

The studio

A senior game team, not a factory

TechnoSentinelForge is an 18-person independent studio above a cafe on Smith Street in Collingwood. We keep teams small — usually a designer, two engineers, and an artist per title — so the people who pitch your game are the ones who build it. We work in Unity and native tooling, playtest weekly at our local, and never outsource the parts that make a game feel good.

  • Weekly playable builds you can install on your own phone
  • Transparent AUD budgets with no surprise revisions
  • Studio open Mon–Fri, 9am–6pm AEST for on-site sessions

What we do

End-to-end game services, priced in AUD

Pick a single stage or the full journey from concept to a live, updated title on both stores.

Core loop design, level pacing, and a playable vertical slice you can test with real players. Includes a free 45-minute concept consultation at the studio.

Full Unity or native builds targeting Android 9+ and iOS 15+. One codebase, device-specific tuning, and store-ready packaging for Google Play and the App Store.

2D and 3D asset production, character rigs, UI kits, and original sound design. Consistent style guides so your game feels handmade, not templated.

Seasonal events, content drops, difficulty balancing, and crash monitoring after launch. We keep your live game healthy while you focus on growth.

Ad mediation, in-app purchase design, and dashboards built on real retention data. Ethical monetisation that respects players and Apple/Google policies.

Bring an existing game to a new platform, cut load times, and shrink build size. We profile on low-end and flagship devices before every release.

Selected work

Games we designed, built, and launched

Filter by genre to see the titles closest to your idea.

Prism Cascade
Puzzle

Prism Cascade

A colour-matching puzzler with 240 hand-tuned levels. 2.3M downloads and a 4.9 rating on Google Play.

Sentinel Run
Action

Sentinel Run

A one-thumb endless runner with reactive boss chases. Featured by Apple in "New Games We Love".

Emberhold Saga
RPG

Emberhold Saga

A turn-based mobile RPG with a living town and weekly guild events. Average 38-minute session length.

Pocket Harbour
Casual

Pocket Harbour

A cosy port-building sim with offline progress. Our highest 30-day retention title to date.

Glyph Breaker
Puzzle

Glyph Breaker

A rune-swapping brain teaser with daily challenges and a global ladder rebuilt each season.

Neon Drift Club
Action

Neon Drift Club

A top-down arcade racer with ghost-replay multiplayer, tuned for 120Hz flagship displays.

Player & partner reviews

What players and publishers say

4.8

based on 1,284 store & partner reviews

Rating breakdown

  • 5 82%
  • 4 13%
  • 3 3%
  • 2 1%
  • 1 1%
Prism Cascade is the only puzzle game that survived a spring clean of my phone. The level pacing is genuinely clever and updates land like clockwork.
Ashley R.Player · Fitzroy, VIC
We handed TechnoSentinelForge a rough prototype and got back a store-ready title in four months. Communication every single week — no black boxes.
Daniel M.Indie publisher · Sydney
Emberhold Saga runs beautifully on my three-year-old Android. You can tell someone actually optimised it instead of shipping and hoping.
Priya S.Player · Carlton, VIC

Have a game idea? Let’s forge it into a launch.

Book a free concept session at our Collingwood studio or over a call. We’ll sketch the core loop and give you an honest AUD estimate before you commit.

Book your concept session

No obligation · Mon–Fri, 9am–6pm AEST

Get in touch

Tell us about your game

Send a few lines about your idea, timeline, and platforms. We reply to every enquiry within one business day.